The puzzles in Echochrome are clever, and the way it makes me think about space is interesting, but in the opening bits of the game I pressed a button and accidentally skipped the tutorial and could not find my way back to it, so most of my puzzling was left to self-discovery. Fortunately I’d learned enough to have a stable foothold and after a quick lie-down waiting for the room to cease spinning, I got through a few puzzles.
It really does feel like the game is intentionally trying to make me sick. Even the visual effect for hitting a checkpoint is nauseating.
The game is clever. It’s fun to figure out all the neat perspective tricks you can do, but I never felt the puzzles were inventive, like the system would let me find my own solution. It always felt like there was a right way I wasn’t finding. You can connect pieces of each area together seamlessly and your character can cross over them, but only if the connection is pixel-perfect. Countless times I would push the Go button and the figure would take a step, see my shoddy work, and turn away in disgust.

As far as pure puzzle games go, try Professor Layton. Those puzzles have great variation, theme, and a hint system that lets you decide how important a top score is.
Echochrome is cool, really, it’s just not what I want. I imagine it was hard to make, and its visual trickery is a lot of fun, but it doesn’t give me those great “Aha!” moments like other puzzles seem to. I feel bad that the makers clearly worked on realizing this vision, and I couldn't even give it two hours. But it's just one of those things. Some people can't watch 3D movies, and I can't play Echochrome.
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