I remember this game. Or I
thought I did. I remember renting it
from Blockbuster, and keeping my Playstation on all night because I didn't own
a memory card. I never got past the
first boss. I had no idea what I was
doing. But I remember it being epic,
broad. A mighty swordsman slicing his
way through a swatch of soldiers and fire, finding a magical sword and battling
great monsters.
I was... mistaken. That tiny lens
of nostalgia has come up a few times in this list already, such as with A Link
to the Past. All I remembered about that
game was that magnificent opening screen.
A mystical golden triforce, a magical land, and a sacred blade of power
and truth.
Brave Fencer Musashi is goofy. As
the Allucaneet Kingdom battles the Thirstquencher Empire, the mighty swordsman
and little kid Musashi is summoned to defeat the Thirstquenchers, and hijinks
ensue. The game is honestly pretty
funny, or at least the dialogue is.
Every character has a comedic tick of some kind (although it
occasionally relies on sadly reductive stereotypes), which range from just
strange to very funny. The translation
must have been quite the task, but it's one of the best in a time where it just
wasn't that great.
But the game. It's
frustrating. It's the Playstation doing
everything it can to have a grand and varied story and environments, but it
just doesn't succeed. There are portions
of the game I found profoundly frustrating, and the amount of complexity they
add in the form of night-day cycles, day-specific events, and hunger and sleep
stats. It's one of those games that
reminds me of the importance of manuals in that day, and the present day
necessity of thorough tutorials.
In fact, Brave Fencer Musashi is a game that seems to be trying too many
things with little regard for the more established and understandable kind of
design. There's a mechanic where you can
steal powers from your enemies in order to solve puzzles, but it's not like
there's a tutorial for each one. And
while experimentation can be fun, it's really easy to get overwhelmed by
constantly respawning enemies and the lethal environment.
Brave Fencer is trying to work too many angles at once. It's not able to achieve the Game Loaf style
of Yakuza 3, but still good benefit from focusing its gameplay a lot more. I mean, a power stealing mechanic sounds
awesome. And it could have been
something as awesome as Kirby crossed with Gauntlet Legends, but it can't stop
wanting to be so much more.
It's not the kind of game I really recommend seeking out. It's worth watching a let's play to see the
best scenes and see what I mean about the potential, but there's not anything
that transcendental. Again, the
translation manages to be really funny and clever, even with the heavy
censoring I understood it had. Brave
Fencer Musashi was I game not recommended to me, but one I put on this list for
myself, and it seems like my nostalgia let me down. We'll see how often it does over the year.
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